Aspiring 3D artist, animator, and game designer based in Dallas/Fort Worth, Texas, specializing in character model sheets, turnarounds, and game-ready assets using Blender and Unreal Engine. My portfolio showcases dynamic designs from shows and games, hard-surface and organic modeling, texturing, and animation workflows for freelance projects and personal game dev concepts. Explore my process from concept sketches to polished 3D renders, highlighting versatility for animation studios and indie game teams.
Hailing from Lakeview, Oregon, where I first discovered my passion for art and gaming at age 7 amid humble beginnings, I hustled early recycled cans to support my family despite tight finances. College seemed out of reach, so I enlisted in the U.S. Marines, earning a free degree while forging unyielding discipline over four years of service. Post-military, I took a bold leap to Dallas, Texas with no friends, family, or safety net living out of my truck, scraping by on savings, and juggling a full-time jobs with college coursework at SNHU online. There, I self-taught 3D modeling, animation, and game design in Blender and Unreal Engine. Today, as a resilient 3D artist, animator, and game designer, I've transformed adversity into a versatile skill set spanning hard-surface/organic modeling, texturing, and indie game prototypes fueling my freelance work and pursuit of roles in animation studios and game teams. My drive? Relentless progress toward creative excellence.
Email: HenryBlair@atomicstudio.net
Phone number: (972)585-0112
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